Battlefield Project Reality

  

Battlefield Project Reality Maps' title='Battlefield Project Reality Maps' />Augmented Reality Glasses Are Coming To The Battlefield. Using a pair of augmented reality glasses, a Marine signals intelligence SIGINT specialist monitors web traffic while he lies on the ground, his assault rifle trained on a nearby building. Amid the cacophony of cyber noise in the city the thousands of simultaneous, harmless Skype sessions, movie streams, and Internet searches the Marine has zeroed in on a possible insurgent, who is currently flipping through financial data on a spreadsheet. Perhaps the suspect will make a mistake, and open up a mapping application that will show where hes planning to meet an arms dealer to buy plastique. The Marine glances at the vital statistics on the heads up display. The heart rate of his point man has suddenly spiked up to 1. Using a mouse mounted on the handguard of his M 1. SIGINT specialist silently clicks open the video feed from the point mans head mounted camera. Battlefield Bad Company 2 is the sequel to the original Battlefield Bad Company. Bad Company 2 used the new game engine FROSTBITE, enabling players to destroy any. Hi recently i tried to play Battlefield 2 and Project Reality on Windows 7 64 bits. The game crashed everytime after lunch. Ive solved it on my ATI HD. Battlefield Project Reality Maps Shijia ValleyA convoy of enemy pickups is headed directly towards the platoon. The Marine pushes out an alert to the rest of the platoon and then switches from dual display mode to left only as he raises his weapon to his eye. Battlefield Project Reality Mod' title='Battlefield Project Reality Mod' />This is what the Office of Naval Research ONR is working on with its ongoing AR Glasses project when the project comes to fruition, instead of having his face in a phone or glued to a laptop, the Marine will be able to keep his gaze on the battlefield, increasing what the military calls situational awareness. And they can also facilitate commands and information between ordinary soldiers. The glasses have already been demonstrated at cyber intelligence exercises in November, January, and March. Modified versions of X 6 prototypes made by the San Francisco based Osterhout Design Group ODG, the ONR glasses allow SIGINT soldiers to monitor a variety of enemy waveforms, indicating Internet traffic, 2. GSMS, VHFpush to talk radio systems, and satellite communications. The tool emerged out of brainstorming between Marine modeling and simulation expert Major Christian Fitzpatrick and a signals intelligence instructor and staff sergeant named Nicholas Lannan. Lannan, who served two tours in Afghanistan, found he couldnt monitor his Android device and hold a weapon at the same time. He was patrolling with an infantry unit, and he used to stick out like a sore thumb, says Fitzpatrick. He had the Android device, plus different antenna systems coming out of his backpack. So we talked about it, and if he had a heads up display, he could hold a weapons system, keep his head about him, and still get some streaming data. Having eyes glued to a screen can cause a SIGINT Marine not to see real world objects that might be relevant. For example, an amplitude decrease in the signal getting tracked as the Marine moves around a building may be due to interference by the metal fire escape above his head, not because hes moving away from the target. Still, Fitzpatrick says the 1. GHz dual core glasses are still several years from readiness for the field, mainly due to the physical rigors of battle. The glasses arent totally waterproof, can be hard to read when the Marine moves between bright sunlight and the shade of a building, and may not survive getting roughly handled. For a plainclothes guy surveying an environment, they would be OK. But in a military environment, where they might get stepped on or dropped, and theyre prototypes that cost roughly 2. Fitzpatrick. When we talk to MARSOC Marine Corps Special Operations Command, theyre very interested in the spectrum data from the glasses. But they said If someones shooting at me, the first thing Im doing is ripping these off and tossing themPete Jameson, chief operating officer at ODG, points out that the companys R 6 glasses, commercially available for just under 5,0. The glasses had to pass military spec standards, says Jameson. Theyre pretty robust. In real life situations, we have very few returns. Still, Fitzpatrick does not want to overpromise, particularly given the pickiness of his constituency. I like to be an early adopter, says Fitzpatrick. But thats not the way at D. O. D. Department of Defense, where we like to be extremely comfortable with our gear. Part of getting comfortable with the gear was testing out the AR glasses in a simulated attack called Exercise Bold Alligator, involving 1. Marines in ships floating off the coast of North Carolina and the urban terrain training facility at Camp Lejeune. An MIT computer program called Lincoln Adaptable Real time Information Assurance Testbed LARIAT, simulated the electronic activity of thousands of innocent civilians as well as a criminal network working to buy a large weapons system to use on the ships. Amidst all of the electronic buzz, SIGINT Marines had to suss out details of the rapidly unfolding plot. Fitzpatrick says the particular point of this exercise was for Marines to practice analyzing different enemy electronic tactics. In the heat of battle, insurgents may switch between a variety of modes of communications. What if theyre in a position wherethe enemy cant get to their Gmail accounts What is the next form of communication Do they use their phones to send a text do they use Twitter Fitzpatrick. Were trying to build scenarios so when Marines are actually forward deployed, its not the first time theyre overwhelmed with a number of different signal sets and a sophisticated enemy. The public isnt ready for computerized glasses for everyday wear. It looks like something your grand dad might wear, says Fitzpatrick. The battery which lasts 4 6 hours sits above the top of the lenses, giving the 4. ODGs Jameson says that the backlash against the form factor of Google Glass shows that the public is not ready for computerized glasses for everyday wear. Youd use the R 6 for a particular job not for 2. Jameson. He thinks people will be more receptive to wearables incorporated into a core job function. Theres a big future in the corporate and industrial world. Thats where itll start, and things will go from there. And if the AR glasses make intelligence collection as efficient as hoped, Marines wont be worried about looking a little silly. Battlefield 3 Internet Movie Firearms Database. Battlefield 3. PC Boxart. Release Date. Battlefield. Platforms. PCXbox 3. Playstation 3. First Person Shooter. Battlefield 3 also known as BF3 is the twelfth installment of the Battlefield series, and direct sequel to Battlefield 2. The game was developed by the Swedish company Digital Illusions Creative Entertainment DICE and published by Electronic Arts in 2. PC, PS3 and Xbox 3. The game is powered by the proprietary Frostbite 2 engine, a further development of the engine used in the Bad Company games. The following weapons appear in the video game Battlefield 3 Handguns. Beretta M9. In the beginning of the single player mission Semper Fidelis and The Great Destroyer, Blackburn acquires a Beretta M9. It can also be seen holstered on some US Marine throughout the single player campaign. In multiplayer it is the starting handgun for US forces. Another note of interest is that unlike in Battlefield Bad Company 2 and Medal of Honors multiplayer, the M9s magazine is 1. In multiplayer, Players can unlock additional M9s outfitted with a Tactical Light and a Sound Suppressor separately as they level rank up. The M9s model is also modified to be the 9. R in the game. The weapon is given a 9. Rs muzzle brake and folding foregrip, as well as being able to fire 3 round bursts, and uses 2. Co Op requiring a 8. Co Op Score. 9. RGlock 1. The Glock 1. Battlelog. Called G1. C, although it is modeled after a standard Glock 1. It comes standard with a laser sight, while a variant that has both a laser sight and a suppressor is available as a later unlock. It is the only handgun that lets you equip two attachments at a time without either being a DICE developer, or having a certain DLC package. Also, all of the US Assault kit soldiers have a G1. G1. 7 does not have a laser. Glock 1. 8 Generation 3. The Glock 1. 8 Generation 3 appears as the G1. It has an extended magazine base that gives it a 1. Interestingly enough in the beta, the suppressed Glock 1. Rank 3. 0 with the suppressed variant unlocked at 4. Note that the Battlelog picture seen below lacks a fire selector, but is actually different than that G1. This is most likely because it is from an early build of the game, as it appears correctly in game. It is an incredibly effective sidearm in close quarters, but is useless at medium range and beyond unless burst fired. MEUSOC Pistol. The USMC variant of the M1. M 4. 5, can be used if the player is a Battlefield Veteran or a member of the EA Gun Club. It is a standard M1. A1 with a three hole trigger, a Springfield slide, commander style hammer, beavertail grip safety, Pachmayr rubber grips, and uses 8 round magazines. It comes with additional variants that incorporate a Tactical Flashlight or Sound Suppressor. A variant with both aforementioned attachments named M1. S TAC exist, but prior to the release of the End Game DLC, it was available only to DICE employees. For those with the DLC, a series of assignments need to be completed in order to unlock a final assignment, called All about precision. After completing it which require 2. MP 4. 12 REXThe MP 4. REX revolver returns from Bad Company and Bad Company 2 as an unlockable sidearm that can only be unlocked by achieving a 5. Co Op Score. Unlike in Bad Company 2, the top break cartridge ejector is seen in full effect actually ejecting spent rounds as opposed to flicking them out. It is considerably different by having a slightly faster rate of fire and being more effective at close range compared to its larger. MP 4. 43 Grach. The MP 4. Grach returns from Bad Company 2 and is the Russian factions sidearm. In Multiplayer the player unlocks the Tactical Light and Sound Suppressor as they level up instead of by gaining kills with the weapon. Its 1. 7 round capacity can be considered anachronistic, as Russian forces have switched to 1. Taurus Model 4. 4The. Taurus Model 4. 4, the Model 4. Appears as. 4. 4 Magnum, one of the few weapons in game that does not go by its proper name. In the campaign, the antagonist Solomon uses one as his personal sidearm. In multiplayer, a variant with a PK A scope is fittingly unlocked at Rank 4. Basic Serial Port Programming In C there. It has a slow rate of fire, but is a powerful weapon. Dog Tag Weapons. A large number of weapons appear on dog tags associated with a similar weapon, weapon of the same family, weapon of the same category, or in a few cases, weapons that make no sense at all. As there are so many, the weapons found only on dog tags have been placed in their own category at the bottom of each class of weapon. This is to avoid confusion as to which weapons are actually in the game and which ones are only pictures. Beretta 9. 3R Dog Tag 1. Beretta 9. 3R Fake 9. RBeretta M9 Dog Tag 1. Beretta M9 Beretta M9. Beretta M9 Suppressed Dog Tag 1. Beretta M9 Beretta M9. Glock 1. 7 Dog Tag 1. Glock 1. 7 Glock 1. Glock 1. 8 Dog Tag 1. Glock 1. 8 Glock 1. MEU SOC Dog Tag 1. M1. 91. 1A1 MEU SOCMP 4. REX Dog Tag 1. 005. MP 4. 12 REX MP 4. REXMP 4. 43 Grach Dog Tag 1. MP 4. 43 Grach MP 4. Grach. MP 4. 43 Grach Suppressed Dog Tag 1. Makarov PB MP 4. Grach. Taurus Model 4. Dog Tag 1. Taurus Model 4. Taurus Model 4. Handgun Mastery Dog Tag Handgun Medal 1 Time Single Action Army 1. Dog tag Beretta M9 MP 4. Grach. Submachine Guns. Unlike previous games in the series, SMGs are all kit unlockables, and not strictly limited to an EngineerSpec Ops type class. Heckler Koch MP7. A1. The H K MP7. A1 can be unlocked and used by any kit. It can use either a 2. It must be unlocked in the Co Op mode, requiring 3. Score. It does low damage to enemies, but has a very high rate of fire and manageable recoil to balance it out. An interesting thing to note is that this weapon has separate reload animations for the 2. The reload from empty animation on the MP7 has the player thumb an invisible bolt release, not reaching far enough to tab the lever. Heckler Koch UMP4. This weapon can be used by all four classes, and has an ammo capacity of 2. The game correctly depicts the UMPs single 2 round burst full auto firing modes. FN P9. 0 TRThe FN P9. TR boasts a large ammo capacity at 5. The weapon is capable of being used by all four classes in multiplayer. PP 1. 9 Bizon 2. The PP 1. Bizon 2 is included in the Back To Karkand expansion pack, and can be used by any kit. The weapon features a slightly inaccurate magazine capacity of 5. Parabellum helical magazine has a max capacity of 5. However, the PP 1. Makarov, although the lower magazine capacity could very well be for balancing purposes, as DICE may have felt 6. SMG would be a tad unfair. Also to note, the PP 1. Makarov weapon in the game. PP 2. 00. 0The PP 2. Bad Company 2, feeling much more realistic this time around, with a more believable firing rate and packing a decent punch per shot, as opposed to the previous game, in which its firing rate was more akin to a Minigun and its power per shot around the area of lightly tossing a handful of pebbles at your opponents face. Comes standard with a 2. MP5. KA4. The MP5. KA4 is added to BF3 via Close Quarters DLC, called M5. K in BF3, comes standard with a 1. However, the Extended Mags attachment gives it a 3. Note that in Battlelog, its render is a MP5. KN with the fire selector on safe, but in game it is a MP5. KA4 with the fire selector on full auto. A correct three round burst mode was added in a patch around the time of release for the Armored Kill expansion.